![]() You add new characters or ‘visions’ to your roster as you make your way through the game. It’s a clever system and it works really well. There are magic spells, limit break attacks, and items you can use to turn the tide of battle. Tapping a character portrait unleashes an attack, but if you tap all of the portraits in quick succession you’ll launch devastating combo chains that do much more damage. You can swipe on the portraits to change the action your characters perform. And in true JRPG fashion they do this by getting into lots and lots of fights with monsters. The fights are turn-based, but there’s an element of tactics dribbled on top of them. You play those stranded knights who are on a quest to do good, set things right and all the other things you’d expect of knights. It’s well told, and feels like it’d fit comfortably into the FF canon. ![]() ![]() It revolves around shattered crystals, stranded knights and a world in peril. The big change here is that there’s an interesting story bubbling on underneath the more casual gameplay.
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